![]() ![]() The primary colours (red, blue and yellow) have certain tendencies, like the fact red absorbs both green and blue light where as blue absorbs both green and red. So purple does not mean it is literally purple, rather a composition of pigments to cause that effect. Something looks purple not because it is purple, but because it holds back everything that white light contains and reflects black as there is very little blue or red. The colour of any substance is not determined by what it is, but usually what it rejects, gives away or reflects. Clearly, this may offer some truth but maybe as we delve deeper, we may gain better understanding. Some may argue that our interest in colourizing the human body is simply borne out of apathy or desire for change. We have seen growth in the tattoo industry, with this form of art being more normal, rather than the exception it used to be. Some artists even literally make the body a canvas with sophisticated and elegant body art designs. It can offer the therapy for the many ailments related to 21st Century living, from seasonal disorders to mental health issues. However, in terms of our health and wellbeing, colour does affect our mood and inner working systems. The world of makeup has seen extraordinary expansion in recent years also. The pursuit of colour is not reserved for clothing and accessories, but also for the body in varying degrees. Indeed, the pursuit of fashion trends has created a trillion dollar business globally. There has throughout history been a fascination of humanity with colour, and this is true of all genders and ages. ![]() WHY WE LOVE TO MAKE THE HUMAN BODY A PALETTE OF COLOUR ![]() proxy file so it refers to this weighting file, e.g.Creative Blog Why We Love to make the Human Body A Palette of Colour Symmetrize the weights with the blender plugin (from left to right)Įxport with Blender exporter for. by reducing the impact of upperleg on the lower part of the kneecap). the area of the left kneecap by changing weights (e.g. Import character into Blender, do not add or delete vertices (order is still original) For an own proxy best is to use a mirror operator in Blender when creating it.Įxport a MakeHuman default character (male, female) with a proxy and the default skeleton supplied in mhx2 format, no subdivision used. The base.obj in Makehuman fulfills this demand. It must be able to create a table, where each vertex has a mirrored vertex. Or you have made a mirror-table after applying the mirror for your new mesh. This workflow only works, if you are able to create a mirror table with blender or create_mirror_tab.py. Workflow: create a new weight-file for a proxy If you want to reduce MAXDIST set deviation to e.g. A vertex near the mirror axis, which seems to be its own mirror, is correct to x=0. All vertices which have a mirrored partner are taken out ofĬonsideration. Normally a deviation (MAXDIST) of 0.05 is allowed. This table is used for symmetrizing objects (x -x). You can change this by using -p and -c options.Ī small skript to create a mirror table of vertices from a symmetric (y-axis) wavefront (.obj) file. So the output of vertex/weights combinations is shortened to a 4 column table with 4 digits precision. I don't like JSON files with millions of lines for the weights. The configuration also contains the start vertices of the helpers. There are options to use different filenames in the program.Īll output is written to standard output so that no existing file is overwritten. It contains filenames of basemesh, mirror table and standard weights. ![]()
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